Jakob Nielsen's Alertbox, September 13, 2004:

The Need for Web Design Standards

Summary:
Users expect 77% of the simpler Web design elements to behave in a certain way. Unfortunately, confusion reigns for many higher-level design issues.

The entire concept of "Web design" is a misnomer. Individual project teams are not designing the Web any more than individual ants are designing an anthill. Site designers build components of a whole, especially now that users are viewing the entirety of the Web as a single, integrated resource.

Unfortunately, much of the Web is like an anthill built by ants on LSD: many sites don't fit into the big picture, and are too difficult to use because they deviate from expected norms.

Several design elements are common enough that users expect them to work in a certain way. Here's my definition of three different standardization levels:

(These cut-off values are slightly lower than ones I used in 1999, when I thought that a convention required 60% of sites to do something the same way. I now believe that a design becomes the expectation when users see it more than half the time.)

Instead of simply counting the number of websites, it would be better to count the percentage of the total user experience accounted for by each design approach. In other words, those sites that people visit frequently would get a higher weight than those sites that people rarely or never visit. Using weighted scores would slightly change my conclusions, deeming more design elements as standardized because bigger sites tend to stick to the basics in their user interface designs.

How Many Design Elements Are Standardized?

To estimate the extent to which Web design complies with interface standards, I compared two studies: my own study of twenty-four features on fifty corporate homepages, and a University of Washington master's thesis that studied thirty-three features on seventy-five e-commerce sites.

Interestingly, despite investigating two different subfields of Web design, the two studies came up with almost identical numbers. I'm thus only reporting the average of the two sets of numbers here.

Following are the extent to which websites have standardized on the fifty-seven design approaches studied:

At first glance, it might seem wonderful that only 1/4 of the design issues created confusion. For the vast majority of website design decisions, a convention or standard exists, which means that people will apparently know how to use the site when these conventions or standards are followed.

But look at the design element examples at each standardization level. Unfortunately, the most firmly standardized issues are the simplest and most localized ones, such as where to put the logo or how to display breadcrumb trails.

The confusing design elements are the bigger issues that contribute more strongly to users' ability to master the whole site, as opposed to dealing with individual pages. Navigation is confusing. Search is confusing. Sign-in is confusing. Even Help is confusing, reducing the usability of the user's last resort when all else has failed.

Why Design Standards Help Users

We must eliminate confusing design elements and move as far as possible into the realm of design conventions. Even better, we should establish design standards for every important website task.

Standards ensure that users

These benefits increase users' sense of mastery over the website, increase their ability to get things done, and increase their overall satisfaction with the experience.

Why Websites Should Comply With Design Standards

One simple reason: In visiting all these other sites, people become accustomed to the prevailing design standards and conventions. Thus, when users arrive at your site, they assume it will work the same way as other sites.

In my recent research into Web-wide user behavior, users left websites after 1 minute and 49 seconds on average, concluding in that time that the website didn't fulfill their needs. (I present more findings from this research in my upcoming tutorial on Fundamental Guidelines for Web Usability.)

With so little time to convince prospects that you're worthy of their business, you shouldn't waste even a second making them struggle with a deviant user interface.

Going forward, we must produce and follow widely-used conventions and design patterns for the bigger issues in Web design, including:

Not everything can be standardized, but there is more commonality to user behavior across sites than you might think. For example, research with individual investors and financial analysts resulted in three recommended information architectures for a company's investor relations information. Three different IAs may not sound like much of a standard. However, the three IAs are quite similar and follow an underlying model because investors do pretty much the same things when they visit different companies' IR sites. It should be possible to derive high-level design patterns for other domains as well. Such patterns must both retain sufficient flexibility and give users a sense of consistency and mastery in the things that matter.

Intranet Standards

Design standards are one area in which intranets are better off than public websites. Since intranets suffer in so many other ways, they'd be wise to take advantage of this unique opportunity.

A key distinction between an intranet and the Internet is that the intranet has a single authority in charge. The intranet team can define a design standard and promote it throughout the corporation. The team can also implement a single publishing system that ensures consistency by placing all content into a single set of well-designed templates.

Yes, I am simplifying matters when I say that the intranet team "can" do all this. In most companies, there's still a political battle to be fought before the intranet team can secure a mandate to truly govern the intranet and make it into an employee productivity tool. But most of the really good intranets we have studied do have some form of design standards in place.

Whether you run an intranet or a website, one thing is clear: the more you comply with design conventions and give users what they want, the more success you'll have. It's of course important to differentiate your content, services, and products, but in the interface to this material, your best strategy is to follow everyone else.

Learn More

Full-day tutorial on the recommended guidelines for websites at the User Experience 2008 conference in Chicago and Amsterdam.

The conference also has a full-day course on design patterns.


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Copyright 2004 Jakob Nielsen. ISSN 1548-5552